The monsters you face range from bizarre animals to weird-looking vegetable creatures. All the creatures are sprite-based, so the level of detail is very high. Boss creatures can take up almost half the screen, they're so big.
Animations for the characters are a little bit limited, but it's nothing terrible. Since there are no menus involved, battles remain fast-paced, with practically no loading time--unlike FFVIIPs long-ass battles. While most attacks revolve around a quick, weak attack and a slower, more powerful attack, there are also a number of magic spells you can cast. In the event that you're having difficulty with the battle system, you can always get some pointers from the in-game tutor.
The game, however, is not just a bunch of short stories without purpose. Throughout your travels you will be seeking out seven magic lords of the land. Early on in the beginning you'll meet Trent, the wise old tree who lives near your home. Trent looks particularly cool due to a nice animation technique that integrates with the game graphics perfectly.
When you encounter one of the big boys like Trent, whenever you talk to him, the background turns into a quick FMV that doesn't skip a beat, animating what had formerly been static and unmoving. Other magic creatures are spread across the land for your hero or heroine to meet, like the large mountain that comes to life. Most of these "gods" will serve some purpose, thankfully. For example, after you meet Trent, he will help you cultivate produce to try to lure pets into your possession.
He offers you use of an orchard where you can plant seeds he gives you. When they're ready to be harvested, you can cultivate them and add them to your inventory. Other awesome features include the Pet Cottage, where you can raise and train the pets you catch. There is also a weapon creation room, where you can create custom weapons and defensive items. You can also make magical instruments and ass-kicking Golems. Scheduled for a domestic touchdown by Spring of next year--allowing time for the world to enjoy Final Fantasy VIII-Mana fanatics have a little bit of a wait in store.
However, if the evidence displayed in the import version is any indication, a well-done localization will be worth the wait. In October, we brought you the first details about the fourth installment of the popular Squaresoft Seiken Densetsu series, Legend of Mana.
We now have a near-complete copy of the English version in our hands, and things are looking very nice. Here's a bit of a refresher preview before the game's highly anticipated release in June. Legend of Mana is based around a "Landmake" system, which allows the player to place towns and other locations on the world map wherever they please. Proper placement of map locations requires you to pay attention to the Mana level of the land; placing a town on a patch of land with high Mana levels has an effect on what is created.
The battle system is very similar to Secret of Mana, with up to three players depending on who is in the main character's party at the time joining in the real-time combat.
The remarkably beautiful sprite-based artwork and sweeping, emotive musical score makes Legend of Mana the one to watch this summer, as part of Square's "Summer of Adventure" RPG fest. Let me start by saying that Legend of Mana is a beautiful game. The 2D hand-drawn graphics are lovely marred only by characters begging for more animation and the music is wonderful I bought the soundtrack. Because of this, I really wanted to love the game.
Unfortunately, I didn't, and it was because of two fundamental areas: story and battle system. The big problem with the game's story is that, well, there really isn't one. Your main objective in LoM is to collect artifacts and place them in your world to create small lands to explore.
This keeps the game very non-linear, but at the same time adds a feeling of fragmentation, as each area is isolated from the rest. And the same goes for the tasks LoM offers: You're basically given odd quests to complete and nothing really unites them. This might be acceptable if there were decent battles to back them up, but unfortunately, LoM's are quite poor.
Most are an exercise in mindless hacking, and seldom do they even present a challenge especially since you are back at full health after each fight. And one element that is likely to displease Mana fans is the omission of a decent multiplayer option, a staple of the series thus far.
Previous games featured great three-player support, and Legend only has a half-assed two-player game. If you're a giant fan of Square games you may want to look into this one, but otherwise I'd recommend holding off for Chrono Cross.
A feast for the senses, Legend of Mana boasts some of the most impressive 2D artwork ever seen on a console. But when you examine the gameplay there are problems, the biggest of which is the lack of a strong plot-something to tie all the mini-quests together. Fans of non-linear RPGs will undoubtedly enjoy this aspect, but it doesn't seem right in the Mana series. The battle system could have been tweaked a bit more, as could the menu interface--what happened to the cool rings?
Players do not even have to go through the storyline, just explore the world and do his transformation. The protagonist must revive the tree and cleanse the land of spoilage.
Traveling through the world, it is required to collect artifacts, trying to restore fertile lands. It is necessary to go down dungeons, explore castles, etc. Many minor quests are available, unrelated to the global story. Not all quests are solved by force. By collecting useful resources, you can craft, creating weapons, armor, and gear. Collecting monster eggs, you can grow them. You can also cultivate a vegetable garden, planting fruits and vegetables.
The special mechanics is music. The protagonist is able to play a variety of musical instruments. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.
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