Download GRATIS game commandos 2 full version






















In the third series is available new weapons, corresponding to the prototypes of World War II. Units will use artillery, mortars, heavy machine guns and automatic weapons. Top view allows you to zoom in and rotate the camera to observe the entire area. You can use tanks, trucks, motorcycles and jeeps at your discretion. Multiplayer and cooperative modes are available with game types like capture the flag, regular battle or customizable match.

The site administration is not responsible for the content of the materials on the resource. Commandos 2: Reward of Courage is a strategy game with stealth action elements, in which players control a group of soldiers.

All the heroes of the squad have their unique abilities. The campaign includes 10 unique missions that you can complete alone, or you can use the free online game option to fight enemies in co-op. The events unfold in different dislocations - from the Arctic to Oceania. Presents both the main objectives and various secondary objectives that increase the rank or improve the score. WinRAR bit. Internet Download Manager. VLC Media Player.

MacX YouTube Downloader. Microsoft Office YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security. WhatsApp Messenger. Talking Tom Cat. Take the subject of war for instance; when it comes to computer games where Nazis get killed on screen, they love it. Just to back up my point, the original Commandos has sold more than two million copies worldwide, , of which were bought by people with mullets. That's a lot of mullets, I think you'll agree. Anyway, Commandos 2 is coming out and it looks great.

As before, the aim is to get your covert specialists through the war alive, and at the same time save prisoners, blow bridges and generally disrupt the German war effort from behind enemy lines.

Returning for a second tour of duty are the characters from game one, each of whom will have been through some extra training, meaning they'll have new skills to make use of - such as being able to swim underwater. Three new characters will be making their debut a thief, a lady called Natasha and, maybe, a dog , as will a number of walk-in parts from regular soldiers, which players will be able to control, albeit with limitations.

The idea, it seems, is to give players a few characters at whose loss the game doesn't have to be restarted. Obviously, such troops, though handy in firefight, shouldn't be relied upon to do a commandos work. The intelligence of the Germans has been beefed up considerably, with a noticeable difference in behaviour between the German ranks.

Officers will point and shout and will always graciously let his NCOs into a room before himself - usually into a hail of bullets - fun to watch if nothing else.

Pyro are aiming for approximately 70 to 80 hours of gameplay, so the number of missions could change from the planned 12, but considering the size of the levels one even accurately maps the entire grounds of Colditz Castle that seems unlikely. As well as the Colditz mission, there is plenty that borrows from the war movies of our youth.

There's a nod to the final battle of Saving Private Ryan, a few choice moments from Where Eagles Dare, plus a rather famous bridge across the river Kwai hopefully your task is to blow it rather than build it.

Vehicles will be more integral to success this time around, and there'll be more of them. Taking control of the tank will of course be the highlight, and if you manage to crew it with two of your men, you can make short work of any retreating Germans. Watching the turret cannon recoil while the tank rolls back on its tracks is truly a work of art in terms of animation.

Commandos 2, though some months away, is certainly worth getting excited about. The fact that you can choose which characters you want to take on each mission, as well as start each mission in a number of different places, just goes to show how much Pyro has listened to fans of the original game. We are promised an easier time of it this time around, with a rich and fully interactive environment to play toy soldiers in.

If you're British, you're going to love it. If you're German, as I partially am, you're going to love it even more. Gott im Himmel! There's no doubt about it -Commandos: Behind Enemy Lines was a bloody hard game. If you played it, you can no doubt imagine the scenario: studying the map for hours on end before making a single move; setting up a multiplicity of cameras to capture the viewpoint from every conceivable position; painstakingly mapping out the perfect route in your mind; then moving your soldier slightly more than an inch to your right five seconds later and getting filled with more holes than an explosion in a sieve factory.

Ho hum, time to start again unless you constantly used the quicksave key, you lily-livered scum. Commandos required almost perfect timing as you navigated your team of hardened warriors past countless dangers in order to complete your objectives. To some, it was strategy heaven, to others it was as exciting as defragging the hard drive - but bollocks to that lot, eh? They didn't get this sequel rammed up the commission pipe, did they? Thankfully, to ease things a tad for the less cerebral among us, the skills exclusive to each member are available to all others in a reduced capacity, meaning that losing one doesn't mean having to start all over again not to say you shouldn't keep all your men intact.

Whatever the case, there are some new cases joining the original line-up Green Beret, spy, driver sniper, sapper, dance instructor and marine. First off there's an obedient dog by the name of Whisky, aiding you in your continuing assault against the march of fascism. As can probably be guessed, Whisky doesn't have much in the way of special abilities, but he is able to act as delivery boy, shuttling weapons and equipment between team members without attracting that bully Hun's attention.

Of course, it isn't long before the other side is fighting back, placing freshly mown lawns and other dogs' arses in the way of our wily canine's destinations. Oh, and call us sick and wrong, but the chance to strap a barrel-load of explosives on to the dog's back and throw his favourite ball through the window of the nearest Nazi mess hall sounds like a winning tactic.

But you don't have to worry your pretty little heads about inflicting such cruelty on poor old Whisky, animal lovers: chances are he'll never make it past Level 6's 'Sausage Factor mission. Of course, if you're going to have a dog in the game, you're best to balance it out with a bit of skirt as well, aren't you? Step forward Natasha Nikochevski, seductress extraordinaire.

Natasha has the enviable ability to turn the enemies' heads in her direction as she pouts and glides, distracting Jerry as our boys sneak past and give them a right good shoeing Natasha letting fly a hefty kick to the Fuhrers as well.

Mind you, with the war going on as long as it did, what with every man being locked up for months on end with nothing but a company of sweaty, grunting males, they might as well have sent in a walrus wearing a blonde wig for precisely the same effect. Or, if we're to believe the more extremes of anti-Nazi propaganda, they could just send in the dog see, boys and girls, didn't we tell you that a barking bomb's the only humane way to an honourable end for our loveable hound?

Then there's Lupin, the thief who sneaks about in the shadows avoiding the guards' detection far more easily than anyone else on the team. He'll be used for picking pockets and getting past locked doors then.

And let's not forget the chance to give minor commands to NPCs, setting up ambushes and decoys to aid you in your violent crusade. From the footage we've seen, the animation of each character is looking mighty impressive. While die cartoonish look of the original is still retained, the models have been given a thorough working to ensure that they look as realistic in their environment as possible.

The backgrounds, too, show a higher level of artistic detail than we've seen before. The Sim City alike ability to rotate the landscape through degree horizontal increments is a welcome inclusion for those who were irritated when inconveniently placed structures obscured the action. Even better, though, is the news that the all-new interior locations are fully rotatable through a full degrees.

Ignoring the fact that the rooms seem to reside in an existentially lightless void, it's a nice touch and should allow you to traverse the claustrophobic confines of bases and barracks with much greater strategic precision. It also helps that the resolution has been upped to today's cosmetic requirements of x instead of the shoddy x today's resolution equivalent of Brian May. Besides, it's a good job that the resolution's been increased because the playing areas are reportedly far bigger in size than before not that they weren't big enough to do the job last time.

Although to level this out, instead of the 24 missions of the first, the number's been halved to a dozen though Pyro promises that just as much time will be spent playing the game. The PC Speculate-O-Tron keeps its fingers crossed which is a bit hard for a machine, believe me that the large areas don't lead to sloppy play dynamics as the lengthy missions drag on interminably. Still, early days, eh? It was always a surprise that the original Commandos was such a big hit. It never relied on a flashy campaign or over-hyped enthusiasm to sell it.

Whether it's just because it's a good game or whether it's got anything to do with the post-post-WW2 generation's unconscious desire to re-enact the glory and machismo of war in a disillusioned, slack society is anyone's guess or someone qualified to write about the subject at least.

Whatever the case, it all looks rather delicious. While most improvements seem to be generally cosmetic, here's hoping that the large interactive environments and additional characters lead to something truly special in the play department. We've already had one data disk looking remarkably similar to the original, we don't need another.

However, from the looks of tilings the sequel promises to be much more than that - and we haven't even mentioned the new weapons, realistically modelled vehicles, new AI and obligatory multiplayer mode. That should even the odds quite a bit when Commandos 2 is released in a couple of months.

Spain is probably thelast place you'd expect to find a World War II classic. After all, during the conflict, the country was recovering from the ravages of a Civil War that had left the nation physically and spiritually broken, where brother had slain brother and neighbours condemned lifelong friends to the firing squad. And while Franco's dictatorship had friendly relations with Hitler, Spain never became personally involved in the war.

Gonzo Suarez, the project head and main visionary behind Commandos, pointed out to me that Spain benefited greatly during WWII, perhaps referring as much to the success of the first game as to the consequences of this being a neutral country in such a devastating war. The original Commandos: Behind Enemy Lines was a huge sleeper hit - to borrow a Hollywood term - in that surprised everyone by sitting at the top of the charts for 15 weeks in the UK and selling consistently throughout Europe.

What makes it more extraordinary is that it was an extremely difficult game aimed at hardcore strategists that somehow managed to cross over to the average garnet.

People bought it not really knowing what to expect, became completely addicted and started telling all their friends about it. That gives a game a longevity that all the adverts in the world can't buy. They really like their strategy games hard and thorough over there, although when the German press first saw it they looked so serious and tight-lipped I was convinced they hated it. But when the reviews came out it was clear they loved it.

It's been a long journey for Gonzo though, who started out working in advertising and cinema 24 years ago, up until the rime a Spectrum landed on his lap in I made about six games with them and went independent in , around the time the industry fell apart in this country. According to Gonzo, the consequences of that crash can still be felt today, and it was only in that he was able to start work on Commandos. But even then it was an uphill struggle.

Most of the talent has gone abroad and there's very little investment, so it's quite hard. There's only really three big teams in this country and, after 17 years, I'm practically the grandfather of the industry. Most of the people who were working when I started out all retired in the early '90s. One of the toughest things making this game was to build a good enough team and make sure we brought all the best people. There are people who are great programmers, but have no experience making computer games, so you have to train them up.

But because there's only three teams, at least what little talent there is isn't completely diluted. But Gonzo is nothing if not tough. His heavy build and strong features go hand-in-hand with the fact that he used to be a boxer.

I love contact sport. You can never foresee what's going to happen and you can only work with what's in front of you. That gives your life a more vital rhythm. Gonzo doesn't speak English, so he stands behind Jon Beltran - the talented lead programmer - telling him what to do.



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