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Advertisement Create a free account. Sign In. Claim a free adventure now to get started. Visit our blog for a full explanation. The work you did on this is awesome and all I can say is thank you; you've done wonderfully. I think the one thing that I'm having some trouble with and have been reading to try to find the answer and if the answer is listed somewhere and I missed it, please feel free to just reply with a link is how exactly the Actions section works.

I'm looking at the help text below the Actions header in the NPC sheet and what I'm getting from that is just that it's possible to have the single actions in the individual rows happen at the same time. At this point, I'm trying to make a simple "Dagger" attack in the "Row 1" box. No Description: Kobold stabs or slashes with its dagger.

Please try again. Any help would be appreciated. Thank you so much again, and I just want to say that this community has been awesome and so helpful. I know I've always had a hard time when it comes to scripting and programming and help from you much more talented guys has made all the difference.

You all rock. Actoba This is fantastic, Thank you I will say I would really like an initiative button on the NPC sheet, that works like the player button. Are there any other tricks like that that could work in that context?

Inline rolls are the way to go for doing rolls in description fields I'll address them when I get home from travelling Actoba, your sheet has made our game so much better. Thank you! These latest updates are fantastic. If I can make a small request On the NPC sheet Which is a god send, thank you again could you add a spot for damage vulnerablities just under the immunities? Thank you so much for this sheet. It makes my life as a DM so much better.

I am trying to get some other bits done too though that will depend very much on real work this afternoon i'm afraid! Right then, times up and new pull request submitted Updated damage and crit text from weapons and spells to improve readability - Thanks Gold Added an option to prevent crit text from beng used on spells that cannot crit find it in the damage row for spells - Thanks Sharpe V Updated finesse mod calculation to be a single calc rather than a series of calcs which seems to have improved it's performance significantly though it's less readable now for anyone in the code Love the wiki page.

Its good to have the attributes listed out! Actoba Working on setting up macros for spells Thanks, love your work. A quick note to mention once again, since i've had several queries on it the past few days, that the double rolls on attacks, ability checks, and saving throws is intentional and is intended for use with the advantage disadvantage mechanic thats common in 5e.

See the FAQ section of the 5e character sheet wiki for full details. Michael T - I plan to update the doc with more macro examples as time allows. Using data from repeating sections is a little bit tricky as you need to know the section name and the row number you want to reference. As an example of a token action which is what I assume you are trying to do , suppose you had an entry on the cantrip page and in the first row row numbers in repeating sections start with zero.

See the examples below which are the exact examples of the macros the sheet buttons use, but here are listed specifically referenceing a particular spellbook row All examples use the first row of the cantrip page as an example Boy, I'm feeling like an idiot with these Macros. I was hoping to set one up for Initiative where the only number I have to worry about ever changing is the Player's Dex score which in turn would amend the Dex Mod, which I'm assuming is where the Initiative Mod score pulls its info from.

Is there a Macros for dummies, or better yet, a list of all the macros you guys are using in your games in conjunction with these sheets? I've found tutorials online, but the info provided seems more generalized and are dependent on the Attributes column and me having to manually plug in and upkeep the Initiative Mod as the player levels up.

Any help would be greatly appreciated. The example Wesley gave above would work fine to just add your dex mod to the roll and his outputs the roll as part of an emote. The example I gave from the sheet just does it in normal chat. Thanks guys! Actoba, you've got an awesome character sheet here and I really appreciate the work you've put into it. I think one of the toughest things I'm finding to wrap my head around now is whether or not I've got certain mods plugged into a macro roll right for this character sheet.

Do the macros listed on the DnD Next wiki for roll20 still apply to this character sheet? I feel like it would be a lot easier to get my macros set up if I were able to see what all your buttons did behind the scenes. There is an updated wiki page specifically for the 5e sheet. The finesse roll is causing problems for me - it is adding a different modifier to the one that is actually displayed on the character sheet.

However, when I use the attack roll macro, it rolls the two dice and adds 5 to each one. Could you advise if this is a bug or if I'm doing something wrong? Post a screenshot of your core stats section and one of your weapon section with the output from the attack macro in the chat bar too mouse over the dice roll so i can see the dice roll if you can.

I'm not currently aware of any issue with the sheet that would cause this. Here you go, hope this helps. Character Stats Weapon Stats and Roll. Thanks, the proficiency bonus calc in the dice roll doesnt look correct although the level and prof bonus figures look ok on the core stats page.

Can you also post a screenshot of the class page so i can review the class levels section? Actually, the calculation for level which is used to calc proficiency bonus in the dice roll really doesnt look right at all. By any chance would this character had a "level" attribute already set either from a prior character sheet or from a manually added attribute?

Look through the attribute list in the attributes and abilities tab and I suspect you will find a "level" attribute that is set to 4. You got it! Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used.

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